There has been a time when eLearning used to be interesting and engaging for both adults and kids to learn things by interacting with a courseware which is designed to make electronic learning fun and less monotonous. But with newer ways of interactions that are emerging around us eLearning in it’s current form might not continue to be as engaging as it used to be in the past for both adults and kids. To say so, eLearning hasn’t yet caught up so well with things like social interactions or newer interaction type which people are getting engaged with.
Though eLearning in its current form is considered to be interactive, such interactions are limited to simple click-and-show’s, avatar based feedbacks, simulations and such which isn’t interactive enough for people to engage with a courseware. The main reason for this is that the learning system is pre-programmed to offer specific feedbacks in a non-intuitive fashion which doesn’t give the user enough space to “experiment” with or try out newer possibilities.
Let’s consider a simple scenario in which a kid is being taught about addition. Most of the learning modules will be preprogrammed to teach specific cases like say 2 + 3 = 5 or say 10 – 2 = 8 but what if the kid is curious to know what is 2 * 10? In a standard courseware you would have to linearly progress until the section which teaches Multiplication and then see what happens there or go with the flow. You are essentially constrained by what the learning module has been programmed to do. Now think of an environment where the kid can actually interact with a tool in a free flow model which lets them experiment with things. An environment where the kid can interactively assemble the pieces to see the output, like so:
The following videos are actual working prototypes of a project name “Augmented Reality Learning Toolkit” which was created by the engineers at XLabz to showcase some possibilities of applying Augmented Reality in eLearning.
The same type of interactions can also be extended to a slightly more complex form where the learner can check for spellings or say assemble meaningful words and see what they actually look like, say C+A+T = CAT
An even complex scenario would be an environment where students can assemble chemical formulas or create chemical reactions in a real-time environment such as assembling 1 Carbon and 2 Oxygen molecules to form a Carbon Dioxide molecule in 3D and interact with it in an experimental tool.
It’s proven that learning by doing has the greatest impact on a learner than a one-way and controlled learning environment. May be it’s time we start looking at eLearning as an engaging methodology to infuse learning into the minds of the user using experimental and interactive techniques like these.
If you are interested in leveraging these technique in your next projects, like to see a demo or simply want to have a conversation, please feel free to drop us a line at hello [at] xlabz [dot] com.